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    《女巫 Noita》中文版百度云迅雷下载20210330

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  • 十三
    黑丝爱好者

    游戏介绍:

    《Noita》是一款像素风Roguelite平台动作游戏。世界里每个像素都拥有物理模拟计算效果。使用法术在程序生成的世界中战斗,融化,燃烧,冻结和蒸发。探索多样的环境,从煤矿到寒冷废土,深入寻求未知的神秘。自带中文。

    游戏特色:

    基于像素的物理模拟:世界中的每个像素均有模拟。一切皆可燃烧、爆炸或熔毁。沐浴敌人的鲜血!进入拥有前所未有互动性的高度模拟世界。
    您自己的魔法:在深入洞穴的同时,创造全新法术。使用魔法摧毁敌人,操纵你身旁的世界。
    逐渐生成的世界:每次游玩都会探索独一无二的世界。深入探索,发现全新要素。
    轻度 Rogue-like 动作:死亡不可复生。死亡将始终伴随你,成为你游戏过程中迫在眉睫的威胁。尽管死亡,却也不必绝望:利用所学,在下此探险中走得更远。

    最低配置:
    操作系统: Windows Vista, 7, 8/8.1, 10
    处理器: Dual Core CPU, Intel i5 or better
    内存: 4 GB RAM
    显卡: 512MB VRAM, OpenGL 3.0 support
    存储空间: 需要 1 GB 可用空间
    推荐配置:
    操作系统: Windows Vista, 7, 8/8.1, 10
    处理器: The more cores the better
    内存: 8 GB RAM
    显卡: 1024MB VRAM, OpenGL 3.0 support
    存储空间: 需要 1 GB 可用空间

    steam:https://store.steampowered.com/app/881100/Noita/

    发行日期:2020年10月16日

    重大更新 已发布 3月31日周三 Noita Epilogue Update

    Release notes

     

    *GENERAL AND BALANCE*

    FEATURE: New Steam and GOG Achievements!
    FEATURE: [REDACTED] might affect your reality!
    UPDATE: Nightmare Mode gives you the Tinker With Wands Everywhere perk by default
    UPDATE: There’s a new type of gold nugget for the extremely greedy
    UPDATE: Slightly reduced speed variation of Heikko limanuljaska’s projectiles
    UPDATE: Certain artifacts could be lost forever due to being killed while polymorphed
    UPDATE: Small text adjustments
    UPDATE: Combined the Weaken and Wither status effects into one
    UPDATE: Shuffled spell unlock pools a bit, hopefully for the last time
    UPDATE: Starting perks in Nightmare Mode no longer disappear after picking up just one
    UPDATE: If you’re polymorphed into a sheep, minions created by perks should no longer attack you
    UPDATE: Perk reroll machine no longer stops working if there are still perks to pick up
    UPDATE: Perks that do not stack should no longer appear ever again when rerolling
    UPDATE: Certain stackable perks appear less often when rerolling
    UPDATE: Perks that can only stack a specific number of times should no longer appear after meeting the limit
    UPDATE: Stacking multiple Permanent Shield perks works better
    UPDATE: Effects that increase/decrease spell damage can’t wrap from negative to positive and vice versa
    UPDATE: Player Ghost is back
    UPDATE: Reduced electric trap box damage
    UPDATE: Polymorphine and Chaotic Polymorphine need more than 1 pixel to take effect
    UPDATE: Stronger Hearts can stack
    UPDATE: Adjusted Always Cast perk spell pool
    UPDATE: Underground Jungle’s trees should no longer suddenly start blocking projectiles
    UPDATE: Tweaked Underground Jungle statue visuals
    UPDATE: Added a particle effect for Projectile Repulsion Field
    UPDATE: Perk reroll machine’s cost is centered! Isn’t that beautiful?
    UPDATE: Essence to Power counts player summon -like spells
    UPDATE: Hiisi Base lamps give weaker electric jolts
    UPDATE: Retired multicast spells from the always cast spell pool due to certain bugs
    UPDATE: Added new spells to the always cast lineup
    UPDATE: Alt + Enter toggles between fullscreen and windowed mode
    UPDATE: F2 screenshot key is rebindable
    UPDATE: Audio – droplets from barrel explosions, potions etc create the appropriate sound when splashing against surfaces

    *SECRETS*

    [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
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    [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
    [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
    [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
    [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]

    *UI*

    UPDATE: SHIFT+CLICK works for auto move
    UPDATE: Auto move supports moving spells to the selected wand
    UPDATE: Extremely large numbers are displayed with numeric abbreviations
    UPDATE: Wand selection hot keys (1,2,3,4) work in wand pick up UI
    UPDATE: No damage numbers from lanterns
    UPDATE: The teleportation and blindness statuses have an HUD element
    UPDATE: There’s a UI hint to enter New Game+

    *MATERIALS*

    FEATURE: A new guiding alchemy reaction
    UPDATE: The nests in Coal Pits are no longer flammable
    UPDATE: Frog meat is tastier than ever!
    UPDATE: Brass is no longer walk-through
    UPDATE: Sima stains give Wet status
    UPDATE: Fire emits occasional cosmetic spark particles
    UPDATE: Teleportatium & polymorphine are less likely to affect you with just a couple pixels of them
    UPDATE: Testing a slight material change to make certain biomes less laggy

    *SPELLS*

    FEATURE: New spell: Glue Shot
    FEATURE: New spell: Iceball
    FEATURE: New spell: Summon Explosive Box
    FEATURE: New spell: Summon Large Explosive Box
    FEATURE: New spell: Rainbow Trail
    FEATURE: New spell: Short-range Homing
    FEATURE: New spell: Remove Bounce
    FEATURE: New spell: Venomous Curse
    FEATURE: New spell: Slow But Steady
    FEATURE: New spell: Mana To Damage
    FEATURE: New spell: Projectile Area Teleport
    FEATURE: New spell: Black Hole with Death Trigger
    FEATURE: New spell: Withering Curse – Projectiles
    FEATURE: New spell: Withering Curse – Explosives
    FEATURE: New spell: Withering Curse – Electricity
    FEATURE: New spell: Withering Curse – Melee
    FEATURE: New spell: Gold Magic
    FEATURE: New spell: Tau
    FEATURE: New spell: Sigma
    FEATURE: New spell: Petrify
    FEATURE: New spell: Expanding Sphere
    FEATURE: New spell: Powder Vacuum Field
    FEATURE: New spell: Liquid Vacuum Field
    FEATURE: New spell: Vacuum Field
    FEATURE: New spell: Remove Explosion
    FEATURE: New spell: Liquid to Explosion
    FEATURE: New spell: Concentrated Explosion
    FEATURE: New spell: Plasma Cutter
    FEATURE: New spell: Plasma Beam Enhancer
    FEATURE: New spell: Plasma Beam
    FEATURE: New spell: Plasma Beam Cross
    FEATURE: New spell: Plasma Beam Bounce
    FEATURE: New spell: Plasma Beam Thrower
    FEATURE: New spell: Aimed Arc
    FEATURE: A selection of 8 whimsical spells
    FEATURE: A selection of 6 absurd spells
    FEATURE: 5 funny modifier spells
    FEATURE: Some new secret spells
    UPDATE: Add Trigger, Add Timer & Add Death Trigger are of type ‘other’ instead of ‘modifier’
    UPDATE: Summon rock and other spells that summon physical objects benefit from modifiers like homing
    UPDATE: Slight adjustments to the mana costs and other details of several spells
    UPDATE: Tiny Ghost may cast stronger spells depending on how much damage you have suffered
    UPDATE: Removed mana cost from Tiny Ghost
    UPDATE: Dormant crystal detonation has been reworked and renamed to Explosive Detonator
    UPDATE: The Duplicate spell is no longer a modifier to avoid some recursion-related crashes

    *CREATURES*

    FEATURE: Two new minibosses
    FEATURE: New enemy: Kyrmyniska
    FEATURE: New enemy: Tarkkailija
    FEATURE: New enemy: Huhtasieni
    FEATURE: New Enemy: Pysäyttäjä
    FEATURE: New Enemy: Vakoilija
    FEATURE: New Enemy: Teloittaja
    FEATURE: New enemy: Liimahiisi
    FEATURE: New enemy: Tuonelankone
    FEATURE: New enemy: Marraskone
    FEATURE: New enemy: Pienkätyri
    FEATURE: New enemy: Elvytyskristalli
    FEATURE: New enemy: Suur-Ukko
    FEATURE: A couple other new enemies
    UPDATE: Boss’ minions don’t drop gold anymore
    UPDATE: Enemies holding wands looks less buggy
    UPDATE: Hiisi’s weakness should work everywhere
    UPDATE: Made a miniboss drop some spells to make all optional bosses behave similarly
    UPDATE: Polished and clarified Toimari minion spawning
    UPDATE: Minibosses should drop the same loot every time when using the same seed
    UPDATE: Moved miniboss spell unlocks around a bit

    *PERKS*

    FEATURE: New perk: Lukki Minion
    FEATURE: New perk: Gas Blood
    FEATURE: New perk: Summon Sädekivi
    FEATURE: New perk: Cordyceps
    FEATURE: New perk: Fungal Disease
    FEATURE: New perk: Gamble
    FEATURE: New perk: Fungal Colony
    FEATURE: New perk: Rage-fueled Levitation
    FEATURE: New perk: Eat Your Vegetables
    FEATURE: New perk: Mournful Spirit
    FEATURE: New perk: Risky Living
    FEATURE: New perk: Hungry Ghost
    FEATURE: New Perk: Healthy Exploration
    FEATURE: New perk: Contact Damage
    FEATURE: New secret perk
    UPDATE: Some new perks marked as one-off
    UPDATE: Several particle-heavy perks no longer add extra particles when stacked
    UPDATE: Removed redundant entity spawns from some perks
    UPDATE: Lukki and Leggy Mutation buffed with ability to climb along walls
    UPDATE: Exploding Corpses grants explosion immunity
    UPDATE: Buffed Enemy Radar perk
    UPDATE: Attract Gold gains additional range when stacked
    UPDATE: ‘Remove Worm & Lukki Digging’ renamed to ‘Feared by Worms’; it now has the Worm Detractor effect as well
    UPDATE: Removed Low and High Gravity
    UPDATE: Removed Extra Potion Capacity
    UPDATE: Removed Worm Detractor
    UPDATE: Homunculi no longer take damage from Contact Damage
    UPDATE: Homunculi gain extra damage by stacking the perk
    UPDATE: Stacking Homunculus increases the maximum count of homunculi you can have
    UPDATE: Angry Ghost shoots in sync with the player instead of autonomously
    UPDATE: Exploding Gold makes gold explode when enemies go near the nuggets
    UPDATE: Certain perks may remove other perks from the perk pool if their effects are very similar
    UPDATE: Wand Experimenter heals three times what it used to
    UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks

    *ITEMS*

    FEATURE: New item: Pouch – carry powdery materials
    FEATURE: New item: Kuulokivi
    FEATURE: New item: Shiny Orb
    FEATURE: New item: Cruel Orb
    FEATURE: New item: Auringonsiemen
    FEATURE: New item: Tannerkivi
    FEATURE: New item: Paha Silmä
    FEATURE: New item: Runestone of Metal
    FEATURE: Some new items to make looking for secrets a bit easier
    FEATURE: A very rare and powerful artefact, dropped by a powerful monster
    FEATURE: A high-risk, high-reward variant of an item for the exceptionally greedy
    UPDATE: Potions always break into pieces of glass
    UPDATE: A certain artifact found in a snowy area has a pair in a sandy area
    UPDATE: Tower reward wands look cooler

    *BIOMES, AREAS AND STRUCTURES*

    FEATURE: 4 new hidden areas
    FEATURE: A new hidden structure
    FEATURE: A new very useful structure, deep underground!
    FEATURE: A new structure in the Vault
    FEATURE: New structure in Mines
    FEATURE: New structures in Coal Pits and Snowy Depths
    UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes
    UPDATE: The Vault is rusted
    UPDATE: New props and structures in Snowy Wasteland and Desert
    UPDATE: Small new pedestals to decorate certain areas a bit

    *BIOME MODIFIERS*

    FEATURE: 3 new biome modifiers!
    UPDATE: A fog of war effect that appears in some biomes has a biome modifier message

    *MENUS*

    UPDATE: Progress menu tracks the most dangerous creature
    UPDATE: Progress menu shows how many times an enemy has killed the player
    UPDATE: Progress menu enemies are sorted better
    UPDATE: Kiukkukalma & Spiraalikalma are counted as ghosts, not mages
    UPDATE: Pause menu displays NG+ counts and far away lands
    UPDATE: The game tracks streaks for normal runs (displayed in game over screen)
    UPDATE: Options – added “Open Gif Directory” shortcut to options
    UPDATE: Options – right clicking on Language scrolls languages in the other direction

    *GAMEPAD*

    FEATURE: Gamepad – Name of material under gamepad cursor is displayed
    FEATURE: Gamepad – Spells can also be dragged with A button
    FEATURE: Gamepad – Aiming stick is rebindable
    FEATURE: Gamepad – “Analog flying” option
    FEATURE: Gamepad – You can set the game to use a specific controller
    FEATURE: Gamepad – Gamepad UI keys are rebindable
    FEATURE: Gamepad – Controller auto detection automatically switches between keyboard and gamepad controls
    FEATURE: Gamepad – Buttons are rebindable
    UPDATE: Gamepad – Gamepad auto detection is the new default

    *STREAM INTEGRATION*

    FEATURE: Stream event: Friendly Contact Damage
    FEATURE: Stream event: Enemy Contact Damage
    FEATURE: Stream event: Holiday Mood
    FEATURE: Stream event: Always Cast
    FEATURE: Stream event: Free-for-all Portals

    *OPTIMIZATION*

    UPDATE: NG+ cleans up the old world files
    UPDATE: Performance of some rare spell combos has been improved
    UPDATE: Optimized some scripts

    *BUG FIXES*

    BUGFIX: Fixed Vuoksikivi not offering underwater breathing like it was meant to
    BUGFIX: Potions spawned by perks in Nightmare Mode were broken
    BUGFIX: Frog meat was improperly named
    BUGFIX: Steam version – Steam overlay wasn’t enabled if game was started outside steam UI
    BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled projectiles
    BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by explosions a bit too easily
    BUGFIX: Fixed a possible, rare crash when starting a new game
    BUGFIX: Invisibility didn’t turn lukki legs invisible
    BUGFIX: Inanimate objects could get various status effects, which often didn’t work correctly or were outright buggy
    BUGFIX: Text in some potions wasn’t localized, other unintended differences between potion types
    BUGFIX: Add Trigger, Add Timer & Add Death Trigger should be a bit more consistent
    BUGFIX: Scroll container scroll speed adapts to lots of content
    BUGFIX: Circe of Vigour shouldn’t be able to deal damage instead of healing anymore
    BUGFIX: Potion aiming line dots left 1-frame trails
    BUGFIX: The “launch a spell upon bouncing” spells weren’t always remembering who shot them
    BUGFIX: Worms attacked some traps
    BUGFIX: Fixed one cause of ‘Cause of death: “” ‘
    BUGFIX: Cape lagged behind character when moving quickly
    BUGFIX: Wands and other items lagged behind character when moving quickly
    BUGFIX: Projectile Area Teleport no longer targets charmed or friendly units
    BUGFIX: Spontaneous Generation and Fungal Colony no longer randomly light stuff on fire
    BUGFIX: Rage-Fueled Levitation should work properly with Stronger Levitation
    BUGFIX: Enemies with immunities weren’t displaying the ‘blocked’ message properly
    BUGFIX: Freeze immunity also granted melee immunity
    BUGFIX: Multiline perk description rendering was broken
    BUGFIX: Some disabled teleporters started playing audio after loading game
    BUGFIX: End of Everything spell was prematurely unlocked
    BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes
    BUGFIX: Resetting the game after a certain win would crash the game
    BUGFIX: Game stats handle a certain end condition better
    BUGFIX: Sauvojen Tuntija spawn fixed
    BUGFIX: There was a chance that the boss arena had a wrong biome in New Game+
    BUGFIX: Maximum hp was not displayed if your hp was less than 1
    BUGFIX: Key binds for open inventory should work better
    BUGFIX: The background colors were very slightly wrong
    BUGFIX: Fixed the transition between two biomes having a seam on the background
    BUGFIX: Fast Projectiles perk sometimes caused crashes and lag
    BUGFIX: Fixed a rare speed multiplier-related slowdown issue
    BUGFIX: Fixed a miniboss spawning endlessly
    BUGFIX: More Blood -perk didn’t always work
    BUGFIX: Unstable teleportatium is more unstable
    BUGFIX: Perks are more deterministic regardless where you reset the game
    BUGFIX: Throw potion and switch to wand quickly bug is fixed
    BUGFIX: Fixed Thundercloud’s lightning strikes appearing way too high up
    BUGFIX: Some rare named wands could end up with duplicate always cast spells when game is saved
    BUGFIX: Fixed game trying to open an extremely small resolution window
    BUGFIX: Fixed a rare crash, caused by explosion being too tiny
    BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player
    BUGFIX: Chain Spell was lagging heavily with certain spell combinations
    BUGFIX: More hatred perk affected relations of player and plague rats
    BUGFIX: Replay edit progress display was missing a ‘%’ character
    BUGFIX: Cursed Orb’s effect didn’t work when combined with other effects like Necromancy
    BUGFIX: On some graphics cards text rendering would cause nasty vertical glitches
    BUGFIX: Several enemies had broken progress menu icons
    BUGFIX: Sauvojen Tuntija gave another miniboss’ drops by accident
    BUGFIX: Rat minions won’t attack you when berserk
    BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles
    BUGFIX: Fixed a rare error with the Wand Refresh spell
    BUGFIX: Prevented a certain cube from spawning in nightmare mode
    BUGFIX: A miniboss couldn’t be targeted by homing
    BUGFIX: A miniboss didn’t spawn its rewards correctly
    BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be
    BUGFIX: Armed Creature streaming event would give wands to too many creatures
    BUGFIX: Fixed a rare crash with streaming event chat names
    BUGFIX: Wand selection UI – wand didn’t go to the requested empty wand slot

    *MODDING*

    MODDING: Lua – added EntityRemoveIngestionStatusEffect()
    MODDING: Lua – GameCreateSpriteForXFrames() – added optional ’emissive’ parameter
    MODDING: Lua – added GameGetCameraBounds()
    MODDING: Lua – Added GameGetOrbCountTotal()
    MODDING: Lua – Added OnCountSecrets hook (Accessible via init.lua)
    MODDING: Lua – added EntityGetFilename()
    MODDING: Lua – added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions
    MODDING: Lua – added GetParallelWorldPos()
    MODDING: Lua – added GetMaterialInventoryMainMaterial()
    MODDING: Lua – added ConvertMaterialEverywhere()
    MODDING: Lua – added CellFactory_GetUIName()
    MODDING: Lua – added ConvertMaterialOnAreaInstantly()
    MODDING: Lua – BiomeMapGetSize() returns the biome map size everytime
    MODDING: MagicNumbers has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam
    MODDING: Added pickup_count as a fourth parameter when picking up a perk
    MODDING: Profiler displays LuaComponent ‘script_source_file’ names
    MODDING: Breaking – removed custom tags from entities under data/entities/misc/custom_cards/
    MODDING: Breaking – projectile GameEffects and HitEffects are only applied to entities with “enemy” or “prey” tag
    MODDING: Potion entities were updated to inherit items/pickup/potion.xml for clarity
    MODDING: Perk progress logging can be turned off via GameAddFlagRun( “no_progress_flags_perk” )
    MODDING: Creature progress logging can be turned off via GameAddFlagRun( “no_progress_flags_animal” )
    MODDING: Spell progress logging can be turned off via GameAddFlagRun( “no_progress_flags_action” )
    MODDING: ProjectileComponent – ground_penetration_max_durability_to_destroy
    MODDING: “Cause of death” uses raw killer entity name if entity has the “ui_use_raw_name” tag
    MODDING: ModDevGenerateSpriteUVsForDirectory() – Improved error messages if invalid uv src files are detected
    MODDING: ModDevGenerateSpriteUVsForDirectory() – added optional ‘override_existing’ parameter
    MODDING: LifetimeComponent has kill_parent and kill_all_parents flags
    MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar
    MODDING: ControlsComponent has mButtonDownLeftClick
    MODDING: ControlsComponent mButtonDownRightClick should work
    MODDING: gun_actions.lua lists related_extra_entities for easy listing of modifier entities
    MODDING: Larpa spells (and Quantum Shift) add the tag “projectile_cloned” to all entities created using them
    MODDING: MagicNumbers – added DEBUG_PERSISTENT_FLAGS_DISABLED – allows for disabling of permanent unlocks
    MODDING: DamageModelComponent – added healing_particle_effect_entity
    MODDING: Perks more clearly indicate whether they stack or not
    MODDING: Added stackable_is_rare for stackable perks that only seldom reappear
    MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4)
    MODDING: perk_list.lua has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious
    MODDING: Steam Workshop uploader supports .plz files
    MODDING/BUGFIX: LaserEmitterComponent didn’t set damage based on damage_to_entities
    MODDING/BUGFIX: MagicNumber – DEBUG_PAUSE_SIMULATION is set to false during loading
    MODDING/BUGFIX: Custom sounds didn’t play after starting a new game, unless played before that
    MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean
    MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn’t generate maps if path didn’t start with “mods/MOD_NAME/…”
    MODDING/BUGFIX: GameRefeshSprite() didn’t always refresh sprites
    MODDING/BUGFIX: GameGetPotionColorUint() returns an unsigned int
    MODDING/BUGFIX: GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame
    MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4

    *MODDING – DOCUMENTATION*

    MODDING: Lua API documentation – improved documentation of ModDevGenerateSpriteUVsForDirectory()
    MODDING: Lua API documentation – added a warning about a weird case of GameShootProjectile()
    MODDING: Lua API documentation – removed a duplicate comma
    MODDING: Lua API documentation – has type information for all functions
    MODDING: Lua API documentation – improved some function descriptions
    MODDING: Lua API documentation – added generate_lua_documentation.lua which will some day implement API doc generation

    Congrats, you are the Master of Scrolling!

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